top of page
Writer's pictureBoard's Eye View

Woof Days / Cat Days / Dino Days

Along with the similar Cat Days and Dino Days, Woof Days is a light, easy-to-play, two-player card game where you are playing cards from your hand to a track representing the days of the week. In Woof Days, you're playing cards representing dog breeds, in Cat Days they are cats and in Dino Days the cards represent different species of dinosaur. The games are designed by Gareth Edwards with art from Jennifer Mae Spooner.



On your turn you either draw a card or play a card. Some cards can be played anywhere but some cards can only be played on a set day of the week or, for example, to the left or right of another card. Some cards have extra effects, including moving previously placed cards from your own or your opponent's tableau, so this is a game with a small 'take that' element. The game ends immediately one player has a card on each day of the week but that doesn't mean it's a race game because you add the values of the cards on the top for each day of the week and the win goes to the player whose tableau has the highest total value. The player completing their tableau will by definition have at least one more slot filled than their opponent but they could still lose if their top dogs are all low-value pooches and the other player has a tableau of mostly high-value dogs.



Cat Days plays exactly the same way but obviously with a feline theme. Dino Days incorporates more 'take that' card effects and, for example, a double-card diplodocus that stretches across two consecutive days. In this game both players start off with a Giganotosaurus card that's worth a whopping 10 points but which scares off every other dinosaur in the tableau. There's a tactical decision to be made over when to play this on an opponent to empty their tableau, albeit at a cost of 10 points... Dino Days then has more elements to it than Woof Days and Cat Days but it's still a game that's very playable as a children's or family game. For young children the only barrier to playing the games is the need to be able to read the text on cards showing their effects. There's an educational element to the games in reinforcing recognition of days of the week and in arithmetic (keeping track of the scores of your own and your opponent's tableaus).


All three games would make good stocking fillers. Click here to buy direct from the Farplace Games shop. You could up the player count to four players by buying two copies but it's probably more appealing to combine two different decks; mixing the Woof and Cat Days decks, for example, to create your own four-player 'Pet day' game. Woof Days, Cat Days and Dino Days are all published by and in support of Farplace Animal Rescue Charity, so any proceeds go to a good cause - tho' we're probably too late to do do much to save the dinosaurs :-)




5,747 views

Recent Posts

See All

Qubik

bottom of page