This isn't another title in the Star Trek franchise. In Trekking, from TCG Factory, the 2-4 players are hikers out for a walk in the mountains and valleys. You'll be on the lookout for the wildlife you can spot on your travels, and you need to pace yourself because tho' walking downhill is easy, your ascent takes a lot of energy, so over the game's 12 rounds there will be some when you'll need to rest to recoup energy.
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Trekking has a modular board, so the game will vary with every play. There will be weather conditions which affect play and which may differ between the morning (first 6 rounds) and afternoon (last 6 rounds). On your turn you choose the trail along which you want to move and you place the corresponding card on your individual 'GPS' player board so that it reflects the altitude your hiker is at and whether you've moved uphill or down. Covering panels on your individual board will earn you end-game victory points or more energy for use on your climbs. Over the course of your trek, you'll reach peaks and spy animals, and again you mark these on your GPS board, where they'll contribute to your end-game score.
Tho' there are several elements to the design by Guillem Coll and Ferran Renalias that players need to assimilate before embarking on their trek, Trekking is actually quite a light game. There's luck over exactly what reward you gain from, for example, the shelter cards you'll need to draw to rest inclement weather. In the main tho', this is a game where players are pacing themselves so that they have enough energy for their trek. That may mean there will be rounds when you're forced to rest or walk downhill.
There are shared objectives but the multiplayer game is competitive; so, for example, there are cards that give more points to those who are first to reach a peak. You can earn points for your GPS board - having, for example, the longest uphill stretch - and there's a potentially huge amount of points available for set collection (up to 20 points for having six or more identical animals on your GPS board).
And Trekking lends itself well to solo/solitaire play, with the inclusion of an 'AI' deck representing day-trippers who get in your way.
Publishers TCG Factory have put together an attractive package, making good use of art from Michel Verdu and ensuring that concepts such as altitude are made comprehensible for those more accustomed to an amble in the park than a mountain climb. That means that once the game is underway, Trekking can be enjoyed as a family game.