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Keep It 100

Designed by David Malki, Nate Murray and Nate Weisman, with art by Alex Ferri Land, Keep It 100 is a general knowledge/guesstimate party game where players take turns determining where in a number line to place the answer to one of >350 survey questions.



The questions are all of the 'we asked 100 people...' variety: familiar to those who've ever watched the TV shows Pointless or Family Favourites (Family Feud in the US). It means the answer is always a number in the range 1-100. You place the card in what you think is the most appropriate position on a number line and if you are correct you score 20 points.


As in Wits & Wagers (North Star), you can also score points by piggybacking on other players' answers. After the person answering the question has placed the card but before the actual answer is revealed, other players all indicate whether they agree with the answer or think it should go in a lower or higher position in the number line. Getting that correct will earn a player 10 points. As an option, you can up the ante by allowing players to bet additional points on their own or other players' answers: an opportunity to either double the points staked or lose them completely.



This all makes for a fun and very easy to play party game that you can adapt and tailor for pretty much any number, tho' it's intended to take 2-8 players. There's even rules for a cooperative challenge, which is equally playable as a solitaire game. There's enjoyment to be had in the banter of betting as well as in the sometimes surprising revelations in the survey answers.


There's a good and surprisingly varied range of questions in Keep It 100, so plenty here to keep players on their toes. You just need to always remember not to hold up question cards when reading them out because that'll show the answer to the other players! It would perhaps have been helpful to have incorporated a question card holder to avoid this pitfall. Our main gripe was that the scoring cards have different numbers on each side. That means if you are careless, the 10 points you won could accidentally get flipped over to become 20 points. We'd have much preferred discrete single-value scoring cards.


If you're a fan of Wits & Wagers and/or Timeline (Asmodee), then you're bound to get a kick out of this bumper box of questions from CUT Games.




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