Designed and illustrated by Yen and published by Gamefly Studio, Hegemony of Faith is a 'take that' card game where the 4-8 players are medieval cult leaders competing for followers. You win by ending the game with the largest sect but don't expect to achieve that by your religious conviction or divine intervention...
Players each have a asymmetric ability (you get to choose from the two cards you are dealt at the start of the game) and you have a hand of action cards from which you take two actions - playing a strategy card or taking a physical or mental attack card. In addition players each start the game with three followers. The followers will each be one of five types, and in confrontations these resolve using a rock/scissors/paper mechanic whereby each type can defeat two other types.
Players gain and lose followers during the course of play, and if you find yourself with no followers at all you have to surrender as a cult leader and join another player's cult. This isn't necessarily game over, however, as you can later betray the cult you join and leave it to again become an independent cult leader... Some of the asymmetric skills can inject joyful mayhem into the game, and players don't need to reveal their skill card until they choose to use it, giving ample scope for bluff...
Tho' this isn't a hidden role game, it has a similar vibe, cut and thrust to hidden role party games like Salem 1692 (Facade Games) and Feed the Kraken (Funtails). If you enjoy those then Hegemony of Faith is bound to appeal; and its packaging is similarly reminiscent of the Facade Games series because Gamefly Studio have also adopted a book-like box.