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Gnome Kingdom

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In Gnome Kingdom, from New Moments Games, 2-5 players are leaders of gnome clans all competing to be the next gnome ruler. You're exploring tiles, one of which hides the missing crown, which is the end-game trigger, but the monarch will be the clan leader who has collected the most crown points, and you collect crown points by acquiring cards.


Gnome Kingdom is a family-friendly dice rolling and manipulation game designed by Charlotte Hummeluhr and Frederik Jensen Hummeluhr. The game is attractively presented, with art by Carlos Euleff.



Players are moving their meeples through forest tiles, generally trying to satisfy the dice requirements of the hex tile they are on in order to move on to a new tile. Dice are taken from a shared pool from which you roll, initially, two dice, but when you use a die to meet the tile's requirements you get to keep that die and add it to your personal supply. Players also collect acorn, berry, leaf, mushroom or pebble resource tokens when they move to a new tile, and these can be used to manipulate the dice - altering the number rolled or the colour of the die. One of the resources lets you swap a die with one in the market display or a die in another player's personal supply, another gives you re-rolls. All of the resource token powers are available to all of the players but there is an asymmetry in that each clan has an affinity with one specific resource and so it has a more powerful effect for them; so, for example, the purple (berry) resource lets you change a die to your own colour but the purple clan player can use the resource to change a die to any colour.



Winning is all about stacking up crown points and the only way to earn these is to satisfy the requirements of cards in the market display, so you'll always have an eye to which cards you can 'buy'. Usually it's this that will dictate your choice of dice from the pool. The cards also give you a single-use special power or effect, and it's particularly satisfying when you are able to make use of these to chain together a combo that lets you claim multiple cards on your turn.


Tho' Gnome Kingdom is certainly competitive, it's an easygoing family game and it's quite forgiving in that there is generous compensation when you aren't able to satisfy your tile's requirements. In that situation you get to collect one of each of that tile's resources, and you even have the option of moving to an adjacent tile (even one that's not previously been revealed) and take the resources from that tile instead. Building a collection of tokens can also be part of a potentially winning strategy because you can always trade in a complete set of five resource tokens to seize an extra turn: a great option to have in reserve when the end-game is triggered...


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